AI Insights · Timothy · July 2022
Top 5 Three Kingdoms Games on Android in the U.S. - Q2 2022
An analysis of the performance of the top 5 Three Kingdoms games on the Android platform in the U.S. during Q2 2022, based on data from Sensor Tower.
During the second quarter of 2022, the top 5 Three Kingdoms games on the Android platform in the United States showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at the key metrics for each game:
Dynasty Legends 2, published by HK TAIHE INTERACTIVE LIMITED, was released on June 12, 2022. The game saw a significant surge in weekly revenue, peaking at approximately $33.4K by the week of June 20. Weekly downloads also showed a strong start, reaching 18.6K in the week of June 13. Active users increased from 3.5K in the first week of June to a peak of 17.2K in the week of June 13, before stabilizing around 7.7K by the end of June.
Three Kingdoms: Overlord, developed by BEKKO GAMES, had a notable revenue trend with a peak of $105K in the last week of April, followed by a gradual decline to approximately $4.6K by the end of June. Weekly downloads were relatively stable, hovering around 700-900 throughout the quarter. Active users showed a slight increase from 1.1K in early April to about 1.5K by the end of June.
Three Kingdoms Idle, from mobirix, experienced a peak in weekly revenue of $5.3K in the week of May 23, followed by a gradual decline to around $1.5K by the end of June. The game’s downloads peaked at 2.5K in its release week, but no further download data was recorded afterward.
Three Kingdoms: Art of War, published by ZBJoy Games, had a steady revenue performance, with a peak of $1K in the first week of May and a low of approximately $331 in the week of June 20. Downloads were minimal, with only a few weeks showing any activity, peaking at 152 in late April. Active users showed a gradual decline from 170 in mid-April to 98 by the end of June.
三國:英雄的榮光, developed by G妹遊戲, saw a peak revenue of $29.7K in the last week of March, followed by fluctuations and ending the quarter with $9.3K in the final week of June. Downloads were sporadic, with a peak of 259 in mid-May, but no consistent data afterward.
These insights are based on data from Sensor Tower. For more detailed analyses and insights, visit Sensor Tower.